|
"Anya certainly
is a fine example of feminine strength." Cain rubbed his
ribs, grimacing. "Actually, she reminds me of the Zakarum
priestesses I knew in my youth. They don't take vows of chastity,
you know." Once, the Worldstone Keep was a matchless wonder. Heaven itself moved the stones of its walls and created its majestic columns; the Light filled its vast halls and dispelled all shadow. Now there was nothing but shadow. Blood dripped down the walls, and ancient bones from long-dead heroes lay on the floor... just like in every other building Hell roared through on its bloody trek across the world. Tearlach's heart was cold within him. Treating this place the same as the pompous temples of Kurast, or the overblown cathedrals in the western lands, was more than any man could stomach. The Worldstone fragments poking through the floor were the crowning insult; he couldn't wait to let the world know he'd won. Without pity, Tearlach and Klatu sought out and slaughtered every last Hell-spawn in the keep. Bull-men, big-heads, and slaves went by in a blur of gory explosions. Especially the slaves; these ones, obviously the most dedicated, would willingly explode and kill themselves without a master to drive them to it. In the deeps of the fortress, hordes of demon women in gold stood guard alongside the biggest bull-men on the mountain. The golden horde didn't kick and scratch uselessly like the other ones, they hurled little balls of magic; they stung a bit. The throne of all the Barbarian people, Bul-Kathos' own, stood at the end of his great feasting hall on the lowest level of the keep. The throne was gone; apparently Baal found it a poor fit for his bug-like ass. He sat on the dais, waiting... and laughing. "What's the
plan?" Klatu asked. Tearlach charged, but found an invisible wall between himself and Baal, with his face. Baal's amusement was obvious, and uproarious. The wall didn't budge when he put his shoulder to it. At his back, fireballs were pinging off his shield. The demonlings were starting to annoy him, and Klatu wasn't killing them fast enough, so he killed them himself. Once they were dead, what's-his-butt threw out a crowd of mummies, with skeleton mages. Klatu had to be reassured about them too, then convinced to attack the big ones first. The biggest mummy was a hellish creature, with more poison in his breath than any chemicals could explain. One thing was clear: Baal liked mummies. Maybe all that time in a tomb warped his judgment more than most demons. After the mummies came some of those strange warped Zakarum priests, then a bunch of sword demons. Through it all, the wall around Baal stood firm. Tearlach wondered how much more "amusement" they'd have to provide before he took this seriously. The last battle was hard. The summoned creatures were giant fleshy things with too many arms, too many legs, and too many teeth and claws. They fought by slamming bodily into their foe; they didn't need technique, they were so strong and heavy. Tearlach gritted his teeth and took them on his shield. Klatu's fancy moves were getting him nowhere, he might have fallen if Tearlach hadn't pulled him back to pour a potion down his throat now and then. It was a hard fight. The Ancients were far tougher. They could have stopped Baal easily, if that damned snake hadn't... but there's no point thinking about that. What's done is done, there's no taking it back. When the last of his minions was slain, Baal turned his back on them and strutted through a red gate, doubtless to what was left of the Worldstone. He probably wanted one last chance to gloat. Tearlach and Klatu went in after him. They could not take his victory from him, but he could not be allowed to enjoy it long. Baal was pathetic compared to his minions. His brothers should have been ashamed of him. Maybe he was the more "civilized" of them, used to ordering, not leading. His body was softer than Diablo's, but solider than Mephisto's; blades bit his flesh deeply, releasing satisfyingly thick gouts of blood. He had a few tricks, like a blast of icy wind that blew them back. Klatu had heard of Druids doing that. His other trick was making an illusory copy of himself, hoping to confuse them. Trouble was, the copy looked whole and hearty, which Baal most certainly did not by that time. Baal was still laughing even as life ebbed out of him; Klatu put the last cut neatly across his throat. He died spraying blood like a fountain, puking too much for any more of that annoying laughing to be heard. "There,"
Klatu said, "a job well done." |
| Concluding thoughts: 1) Darkness and Greybeard, thank you for letting this go on much longer than really should have been allowed. I expected you to lock it much earlier. Yay, admins! 2) "All things have an end, except sausages, which have two" is a real Viking aphorism. 3) When I started this, I complained that the Barbarian was too powerful. To think that was before I discovered the wonder of Battle Orders. The battle with the Ancients was just too easy, though their behavior might have been buggy. Even Madawc the Thrower shouldn't end the battle by hiding behind a column. 4) The other War Cries are pretty powerful too. War Cry itself gives the Barbarian a huge advantage. Battle Cry is nice for physical bosses like Lister, and Taunt is indispensable for Flayers and Imps. Find Item is powerful (increasing your chances of getting nice stuff) but collecting magic is fun. I went from 3 complete item sets to 8. 5) Barb mercs are what you'd call "high maintenance." They do love to run around and get into trouble, forcing a more aggressive strategy on the player. |
| All right, that was fun. I still like Paladins better, but if I ever want to kill indiscriminately, the Barbarian is my best option. Its time to turn down the testosterone and adopt a slower, more sophisticated approach to slaughtering the minions of evil. The next character HAS to have a strategy, right from the beginning: the Necromancer. |