Ok!
With each character on this tour, I intend to explore every
little dungeon, kill every monster I find, and finish every
quest, even the annoying ones. Muling will be minimal, as I
hardly have anything to mule over, and don't really want much
muling. A good character build should be able to survive, but
not thrive, with less-than-ideal equipment. Let's start our
grand tour with... the Druid!

As I've hardly
done anything with the Druid, doing something new should be
a piece of cake. The first Druid I tried to play, I took my
usual tactic of putting 1 point into each skill, just to test
them and see what they do. That poor bastard couldn't even
make it past the Smith. I followed this with a Werewolf who
had a wolf pack, a strong and common build, judging from what
I see now. The Werebear seemed too slow to do anything, even
with a very fast weapon, but if Druids get a speed bonus with
two-handed axes and mauls, I found the unique Broad Axe, Goreshovel,
and have it on my mule. With a 30% speed bonus, that might
solve the problem. The werebear seems less common than werewolves,
though not as rare as the elementalist, so I'll get my feet
wet trying a bear.
Now, he needs a
name... Ursus? Bruin? Some variation of Berserk, which means
bear-shirt, a term for a skin-changer? All a little too obvious
for me. But the constellation Ursa Major, the great bear,
has a double star, Alcor and Mizor. If you follow the constellation
outline given by H. A. Rey, Alcor is the eye, and Mizor a
tiny glint on the eye of the great bear. Mizor it is.