The Grand Tour
The Grand Tour
Next Chapter
Ok! With each character on this tour, I intend to explore every little dungeon, kill every monster I find, and finish every quest, even the annoying ones. Muling will be minimal, as I hardly have anything to mule over, and don't really want much muling. A good character build should be able to survive, but not thrive, with less-than-ideal equipment. Let's start our grand tour with... the Druid!

As I've hardly done anything with the Druid, doing something new should be a piece of cake. The first Druid I tried to play, I took my usual tactic of putting 1 point into each skill, just to test them and see what they do. That poor bastard couldn't even make it past the Smith. I followed this with a Werewolf who had a wolf pack, a strong and common build, judging from what I see now. The Werebear seemed too slow to do anything, even with a very fast weapon, but if Druids get a speed bonus with two-handed axes and mauls, I found the unique Broad Axe, Goreshovel, and have it on my mule. With a 30% speed bonus, that might solve the problem. The werebear seems less common than werewolves, though not as rare as the elementalist, so I'll get my feet wet trying a bear.

Now, he needs a name... Ursus? Bruin? Some variation of Berserk, which means bear-shirt, a term for a skin-changer? All a little too obvious for me. But the constellation Ursa Major, the great bear, has a double star, Alcor and Mizor. If you follow the constellation outline given by H. A. Rey, Alcor is the eye, and Mizor a tiny glint on the eye of the great bear. Mizor it is.

Jump to Chapter
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

The Grand Tour
The Grand Tour
Next Chapter

There's no place like Home!